WEEK10-14 <<
Previous Next >> About
WEEK15-18
week15
歷程回顧
week16
我好師
week17
任務一 翻譯
*Remove the inside of the mesh:
刪除網格的內部:
allows to simplify the mesh by removing its inside. This function is based on vision sensors and might give more or less satisfying results depending on the selected settings. The function can be accessed with [Menu bar --> Edit --> Extract inside of selected shape].
允許通過刪除其內部來簡化網格。此功能基於視覺傳感器,根據所選設置可能會或多或少地令人滿意。可以通過[菜單欄->編輯->提取選定形狀的內部]訪問該功能。
*Automatic mesh division:
*自動網格劃分:
this function, which was already described in previous section, will inspect the shape and generate a new shape for all elements that are not linked together via a common edge. This does not always work, but is always worth a try. The function can be accessed with [Menu bar --> Edit --> Grouping/merging --> Divide selected shapes].
此功能已在上一節中進行了描述,它將檢查形狀並為未通過公共邊鏈接在一起的所有元素生成新形狀。這並不總是有效,但總是值得嘗試的。可以通過[菜單欄->編輯->分組/合併->分割所選形狀]訪問該功能。
*Manual mesh division:
手動網格劃分:
via the the triangle edit mode, you can manually select the triangles than logically belong together, then click Extract shape. This will generate a new shape in the scene. Delete the selected triangles after that operation.
通過三角形編輯模式,您可以手動選擇邏輯上不屬於邏輯的三角形,然後單擊“ 提取形狀”。這將在場景中生成新形狀。完成該操作後,刪除選定的三角形。
we can group the shapes that are part of the same link with [Menu bar --> Edit --> Grouping/merging -> Group selected shapes]. We end up with shapes: the base of the robot (or base of the robot's hierarchy tree), and mobile links.
我們可以使用[菜單欄->編輯->分組/合併->分組所選形狀]對屬於同一鏈接的形狀進行分組。我們最終得到形狀:機器人的基礎(或機器人的層次結構樹的基礎)和移動鏈接。
When a shape is created or modified, CoppeliaSim will automatically set its reference frame position and orientation. A shape's reference frame will always be positioned at the shape's geometric center. The frame orientation will be selected so that the shape's bounding box remains as small as possible. This does not always look nice, but we can always reorient a shape's reference frame at any time. We now reorient the reference frames of all our created shapes with [Menu bar --> Edit --> Reorient bounding box --> with reference frame of world]. You have more options to reorient a reference frame in the shape geometry dialog.
創建或修改形狀時,CoppeliaSim將自動設置其參考框架的位置和方向。形狀的參考框架將始終位於形狀的幾何中心。將選擇框架方向,以便形狀的邊界框保持盡可能小。這並不總是看起來不錯,但是我們隨時可以隨時調整形狀的參考框架的方向。現在,我們可以使用[菜單欄->編輯->重定向邊界框->使用世界參考框架]重新調整所有已創建形狀的參考框架。您可以在形狀幾何對話框中有更多選項來重新定向參考系。
任務二 越野車車實戰!!!
week18
期末影片
WEEK10-14 <<
Previous Next >> About